
SEGA (Gaming Innovation – Virtual World for Enhanced Engagement)
Platform: Open Source (OpenSim)
Role: End-to-End Product Design and Development
SEGA, a global leader in gaming and entertainment, sought to create a unified digital environment to connect players across its diverse franchises and platforms. As Product Design and Development Lead, I conceptualized and built an immersive virtual world using open-source technology, designed to extend SEGA’s brand presence, strengthen community engagement, and establish new monetization models. The goal was to give fans a central, interactive space that brought together the social, commercial, and creative dimensions of SEGA’s global gaming ecosystem.
I led the end-to-end design and implementation of the virtual world using OpenSim for its scalability and flexibility. The experience featured branded islands representing major SEGA franchises, each designed to drive engagement through casual gaming zones, exclusive content, and live events.
I developed the architecture, visual style, and interaction patterns to ensure accessibility and immersion, incorporating customizable avatars, personal spaces, and voice-enabled communication for authentic social connection. Monetization was built into the system through virtual goods, premium content, and loyalty-driven rewards, all supported by a secure and actively moderated environment that maintained trust and brand safety.
The result was a thriving virtual ecosystem that deepened player loyalty and expanded SEGA’s engagement channels. The platform’s social spaces and exclusive experiences increased brand interaction and user retention, while analytics tools captured insights to guide ongoing iteration. The project demonstrated how open-source platforms can power scalable, secure, and commercially viable virtual environments that unite global gaming audiences under a cohesive brand experience.




